"And where we had thought to find an abomination, we shall find a god; where we had thought to slay another, we shall slay ourselves." ~Joseph Campbell
Experience Reward System
Experience will not be rewarded evenly and is directly related to how the player performs during a session. Instead, percentages of the main exp rewards will be distributed among the players based of their actions. That being said this new XP system should accommodate for all styles of gameplay and will focus on 3 main aspects of a session and split from there.
Each session will cater to each of these aspects of XP rewards and I hope that this new system will be well received, as well as encourage each player to do their part while allowing them to play the type of character they want, the way they want, and be adequately rewarded for doing so.